Triple-AAA games previously available only on consoles will supposedly now be available on the iPhone, like Resident Evil and the Assassin's Creed franchise. I don't know—do I really want to play these games in the airport? Or in the safety and comfort of my own living room, where no one can see me cry?
OK here are some numbers:
The A17 Pro chipset is built on the 3-nanometer process. The performance cores are 10 percent faster, the efficiency cores are faster, and the neural engine is 2X faster as well. The GPU is also the “biggest redesign in the history of Apple GPUs.”
Apple says the 6-core GPU is 20 percent faster and can create more detailed environments in mobile games while drawing less power, and it now has hardware-accelerated ray tracing, which is 4X faster and much smoother. Because of all this, Apple says you can play console games like Resident Evil: Village on the iPhone 15 Pro, and games like Assassin's Creed Mirage coming later this year will have an iPhone version alongside console and PC versions.
Finally, the USB-C port supports USB 3 for 10 gigabit per second data transfer speeds, but remember, you'll need to buy a cable that can support those speeds separately.
It's a 3-nanometer chip, created, as with most modern chips, with ultraviolet lithography. Performance cores are 10 percent faster. Efficiency cores, Apple claims, are unmatched in the industry.
New neural engine can process 35 trillion operations per second, and the machine learning happens “on device,” a common industry term that means your personal data isn't (always) being sent to the cloud. Everything from your keyboard autocorrecting to “ducking” to the advanced photography on the phone uses this.
And there's a newly redesigned Apple “pro-class” GPU. With ray-tracing for the first time. This is something that…Nvidia does. It's “a method of graphics rendering that simulates the behavior of light.” But now it's in a custom Apple chip in a smartphone. Wild.